#Slay the spire defect upgrade#
You don’t even get an upgrade to your melee until about 10 hours into the game with a story mission and it doesn’t even feel like you got an upgrade because the enemies seem to scale up and I feel like I’m constantly spamming the melee at enemies just as often. The gun is a little stronger but you have limited ammo and the range is actually barely longer than the melee. In addition a large portion of the common enemies have such large health pools that I’m just spamming the melee for at least 9 or 10 times to kill em. Fighting enemies is such a chore when you have very little counterplay against enemies that hit hard,fast, and in large numbers. The combat is extremely finicky about spacing with limited options despite gaining numerous tools over the course of the game. The game play runs between being passable to insufferable. My only complaint about the music is that the transitions between different music cues and tracks can be a bit jarring. It seamlessly blends a lot of chiptune and 80’s synthwave influences together. The ost is also quite a joy to listen to. The 8 and 16 bit pixel art aesthetic in games are a dime a dozen these days, but this game follows the slightly less treaded path by complimenting the pixel art with more realistic lighting in a similar fashion as Octopath Traveler. On one hand, I absolutely love the overall art direction.
I’ve been playing Eastward for the past week and I’m really conflicted about it.